pyrofork/pyrogram/methods/bots/send_game.py
shriMADhav U k f684ce9563
pyrofork: Add message_effect_id to send* methods
Signed-off-by: wulan17 <wulan17@nusantararom.org>
2024-06-02 14:35:35 +07:00

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# Pyrofork - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-present Dan <https://github.com/delivrance>
# Copyright (C) 2022-present Mayuri-Chan <https://github.com/Mayuri-Chan>
#
# This file is part of Pyrofork.
#
# Pyrofork is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrofork is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrofork. If not, see <http://www.gnu.org/licenses/>.
from typing import Union
import pyrogram
from pyrogram import raw
from pyrogram import types, utils
class SendGame:
async def send_game(
self: "pyrogram.Client",
chat_id: Union[int, str],
game_short_name: str,
disable_notification: bool = None,
message_thread_id: int = None,
business_connection_id: str = None,
reply_to_message_id: int = None,
protect_content: bool = None,
message_effect_id: int = None,
reply_markup: Union[
"types.InlineKeyboardMarkup",
"types.ReplyKeyboardMarkup",
"types.ReplyKeyboardRemove",
"types.ForceReply"
] = None
) -> "types.Message":
"""Send a game.
.. include:: /_includes/usable-by/bots.rst
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
You can also use user profile/chat public link in form of *t.me/<username>* (str).
game_short_name (``str``):
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
message_thread_id (``int``, *optional*):
Unique identifier of a message thread to which the message belongs.
for supergroups only
business_connection_id (``str``, *optional*):
Business connection identifier.
for business bots only.
reply_to_message_id (``int``, *optional*):
If the message is a reply, ID of the original message.
protect_content (``bool``, *optional*):
Protects the contents of the sent message from forwarding and saving.
message_effect_id (``int`` ``64-bit``, *optional*):
Unique identifier of the message effect to be added to the message; for private chats only.
reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup`, *optional*):
An object for an inline keyboard. If empty, one Play game_title button will be shown automatically.
If not empty, the first button must launch the game.
Returns:
:obj:`~pyrogram.types.Message`: On success, the sent game message is returned.
Example:
.. code-block:: python
await app.send_game(chat_id, "gamename")
"""
reply_to = await utils.get_reply_to(
client=self,
chat_id=chat_id,
reply_to_message_id=reply_to_message_id,
message_thread_id=message_thread_id
)
rpc = raw.functions.messages.SendMedia(
peer=await self.resolve_peer(chat_id),
media=raw.types.InputMediaGame(
id=raw.types.InputGameShortName(
bot_id=raw.types.InputUserSelf(),
short_name=game_short_name
),
),
message="",
silent=disable_notification or None,
reply_to=reply_to,
random_id=self.rnd_id(),
noforwards=protect_content,
effect=message_effect_id,
reply_markup=await reply_markup.write(self) if reply_markup else None
)
if business_connection_id is not None:
r = await self.invoke(
raw.functions.InvokeWithBusinessConnection(
connection_id=business_connection_id,
query=rpc
)
)
else:
r = await self.invoke(rpc)
for i in r.updates:
if isinstance(
i,
(
raw.types.UpdateNewMessage,
raw.types.UpdateNewChannelMessage,
raw.types.UpdateBotNewBusinessMessage
)
):
return await types.Message._parse(
self, i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
business_connection_id=business_connection_id
)