import textwrap from asyncio import gather from os import remove as hapus import regex from PIL import Image, ImageDraw, ImageFont from pyrogram import filters from pyrogram.errors import MessageIdInvalid, PeerIdInvalid, ReactionInvalid, ListenerTimeout from misskaty import app, user from misskaty.core.decorator.errors import capture_err from misskaty.helper import use_chat_lang, fetch from misskaty.vars import COMMAND_HANDLER, SUDO, OWNER_ID __MODULE__ = "Fun" __HELP__ = """ /q [int] - Generate quotly from message /memify [text] - Reply to sticker to give text on sticker. /react [emoji | list of emoji] - React to any message (Sudo and Owner only) /beri [pesan] - Giving false hope to someone hehehe /dice - Randomly roll the dice /tebakgambar - Play "Tebak Gambar" in any room chat /tebaklontong - Play "Tebak Lontong" in any room chat /tebakkata - Play "Tebak Kata" in any room chat /tebaktebakan - Play "Tebak Tebakan" in any room chat """ async def draw_meme_text(image_path, text): img = Image.open(image_path) hapus(image_path) i_width, i_height = img.size m_font = ImageFont.truetype( "assets/MutantAcademyStyle.ttf", int((70 / 640) * i_width) ) if ";" in text: upper_text, lower_text = text.split(";") else: upper_text = text lower_text = "" draw = ImageDraw.Draw(img) current_h, pad = 10, 5 if upper_text: for u_text in textwrap.wrap(upper_text, width=15): text_bbox = m_font.getbbox(u_text) (left, top, right, bottom) = text_bbox u_width = abs(right - left) u_height = abs(top - bottom) draw.text( xy=(((i_width - u_width) / 2) - 1, int((current_h / 640) * i_width)), text=u_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=(((i_width - u_width) / 2) + 1, int((current_h / 640) * i_width)), text=u_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=((i_width - u_width) / 2, int(((current_h / 640) * i_width)) - 1), text=u_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=(((i_width - u_width) / 2), int(((current_h / 640) * i_width)) + 1), text=u_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=((i_width - u_width) / 2, int((current_h / 640) * i_width)), text=u_text, font=m_font, fill=(255, 255, 255), ) current_h += u_height + pad if lower_text: for l_text in textwrap.wrap(lower_text, width=15): text_bbox = m_font.getbbox(l_text) (left, top, right, bottom) = text_bbox u_width = abs(right - left) u_height = abs(top - bottom) draw.text( xy=( ((i_width - u_width) / 2) - 1, i_height - u_height - int((20 / 500) * i_width), ), text=l_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=( ((i_width - u_width) / 2) + 1, i_height - u_height - int((20 / 500) * i_width), ), text=l_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=( (i_width - u_width) / 2, (i_height - u_height - int((20 / 500) * i_width)) - 1, ), text=l_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=( (i_width - u_width) / 2, (i_height - u_height - int((20 / 500) * i_width)) + 1, ), text=l_text, font=m_font, fill=(0, 0, 0), stroke_width=3, stroke_fill="black", ) draw.text( xy=( (i_width - u_width) / 2, i_height - u_height - int((20 / 500) * i_width), ), text=l_text, font=m_font, fill=(255, 255, 255), stroke_width=3, stroke_fill="black", ) current_h += u_height + pad webp_file = "misskatyfy.webp" png_file = "misskatyfy.png" new_size = (512, 512) img.resize(new_size) img.save(webp_file, "WebP") img.save(png_file, "PNG") img.close() return webp_file, png_file @app.on_message(filters.command(["mmf"], COMMAND_HANDLER)) @capture_err async def memify(_, message): if message.reply_to_message and ( message.reply_to_message.sticker or message.reply_to_message.photo ): try: file = await message.reply_to_message.download() webp, png = await draw_meme_text( file, message.text.split(None, 1)[1].strip() ) await gather(*[message.reply_document(png), message.reply_sticker(webp)]) try: hapus(webp) hapus(png) except: pass except Exception as err: try: hapus(webp) hapus(png) except: pass await message.reply_msg(f"ERROR: {err}") else: await message.reply_msg( "Gunakan command /mmf dengan reply ke sticker, pisahkan dengan ; untuk membuat posisi text dibawah." ) @app.on_message(filters.command(["dice"], COMMAND_HANDLER)) @use_chat_lang() async def dice(c, m, strings): dices = await c.send_dice(m.chat.id, reply_to_message_id=m.id) await dices.reply_msg(strings("result").format(number=dices.dice.value), quote=True) @app.on_message(filters.command(["beri"], COMMAND_HANDLER)) async def beriharapan(c, m): reply = m.reply_to_message if not reply and m.command == 1: return m.reply("Harap berikan kalimat yang ingin diberi pada seseorang") pesan = m.text.split(maxsplit=1)[1] reply_name = reply.from_user.mention if reply.from_user else reply.sender_chat.title sender_name = m.from_user.mention if m.from_user else m.sender_chat.title await reply.reply(f"{sender_name} memberikan {pesan} pada {reply_name}") @app.on_message(filters.command("react", COMMAND_HANDLER) & (filters.user(SUDO) | filters.user(OWNER_ID))) @user.on_message(filters.command("react", ".")) async def givereact(c, m): if len(m.command) == 1: return await m.reply( "Please add reaction after command, you can give multiple reaction too." ) if not m.reply_to_message: return await m.reply("Please reply to the message you want to react to.") emot = list(regex.findall(r"\p{Emoji}", m.text)) try: await m.reply_to_message.react(emoji=emot) except ReactionInvalid: await m.reply("Please give valid reaction.") except MessageIdInvalid: await m.reply( "Sorry, i couldn't react to other bots or without being as administrator." ) except PeerIdInvalid: await m.reply("Sorry, i can't react chat without join that groups.") except Exception as err: await m.reply(str(err)) game_status = {} # Dictionary untuk memetakan perintah ke API dan parameter terkait game_modes = { "tebakgambar": { "url": "https://yasirapi.eu.org/tebakgambar", "type": "image", "response_key": "img", "answer_key": "jawaban" }, "tebaklontong": { "url": "https://yasirapi.eu.org/tebaklontong", "type": "text", "response_key": "soal", "answer_key": "jawaban", "description_key": "deskripsi" }, "tebakkata": { "url": "https://yasirapi.eu.org/tebakkata", "type": "text", "response_key": "soal", "answer_key": "jawaban" }, "tebaktebakan": { "url": "https://yasirapi.eu.org/tebaktebakan", "type": "text", "response_key": "soal", "answer_key": "jawaban" } } # Fungsi utama untuk semua permainan async def play_game(client, message, game_mode): mode_data = game_modes[game_mode] # Fetch data dari API getdata = await fetch.get(mode_data["url"]) if getdata.status_code != 200: return await message.reply_text(f"Gagal mendapatkan data dari {game_mode}.") result = getdata.json() correct_answer = result[mode_data["answer_key"]] game_status[message.chat.id] = {'correct_answer': correct_answer, 'active': True} # Kirim soal atau gambar berdasarkan mode if mode_data["type"] == "image": image_url = result[mode_data["response_key"]] await message.reply_photo(photo=image_url, caption="Tebak gambar ini! Kamu punya 45 detik untuk menjawab. Kirim /next untuk lanjut ke soal berikutnya atau /stopgame untuk berhenti.") else: soal = result[mode_data["response_key"]] await message.reply_text(f"{soal}\n\nKamu punya 45 detik untuk menjawab. Kirim /next untuk lanjut ke soal berikutnya atau /stopgame untuk berhenti.") # Handle jawaban while True: try: response = await client.listen(chat_id=message.chat.id, filters=filters.text, timeout=45) if response.text.lower() in ["/next", f"/next@{client.me.username.lower()}"]: await message.reply_text("Lanjut ke soal berikutnya!") game_status[message.chat.id]['active'] = False return await play_game(client, message, game_mode) # Kirim soal berikutnya if response.text.lower() in ["/stopgame", f"/stopgame@{client.me.username.lower()}"]: await message.reply_text("Permainan dihentikan.") game_status[message.chat.id]['active'] = False break if response.text.lower() == correct_answer.lower(): reply_message = f"Selamat! Jawaban kamu benar: {correct_answer.upper()}" # Jika ada deskripsi tambahan untuk tebak lontong if "description_key" in mode_data and mode_data["description_key"] in result: deskripsi = result[mode_data["description_key"]] reply_message += f"\nAlasan: {deskripsi}" await response.reply_text(reply_message) game_status[message.chat.id]['active'] = False break except ListenerTimeout: reply_message = f"Waktu habis! Jawaban yang benar adalah: {correct_answer.upper()}" # Tambahkan deskripsi jika ada (untuk tebak lontong) if "description_key" in mode_data and mode_data["description_key"] in result: deskripsi = result[mode_data["description_key"]] reply_message += f"\nAlasan: {deskripsi}" await message.reply_text(reply_message) game_status[message.chat.id]['active'] = False break # Handler untuk semua perintah permainan @app.on_message(filters.command(["tebakgambar", "tebaklontong", "tebakkata", "tebaktebakan"])) async def handle_game_command(client, message): await play_game(client, message, message.command[0])